3/23/2003 10:33:35 AM
Movie Licenses, Game Boy Advance SP, Loading Times and Gaming psychologyBy Chris Buckley
Hello all, I've been away for a while now but I return
with plenty to talk about!
Looking again at all the hype surrounding the next
generation of consoles - what they will look like,
their astronomical specifications etc. there does now
seem to be a little more out there than just
aficionados' drawings. The Inquirer
(http://www.theinquirer.net) reports that a source close to
Sony has revealed that it had apparently filed a
patent in the US late last year concerning the
architecture of its future console. So it seems that
the next generation of consoles may bring us more than
a mere doubling or tripling of processing power.
Specifications are one element, but in themselves do
not mean much at all. I remember the initial figures
that were distributed for the PS2 prior to its
release. These could be twisted and contorted and used
for maximum effect by those seeking to herald the PS2
as being the best thing since sliced bread.
Journalists, especially those outside of the gaming
industry, rarely take into account whatsoever how the
machine itself plays or how easy or difficult it may
be for developers to work with. It's important to look
to the future, but as Ferris Bueller once said: “Life
moves pretty fast. If you don't stop and look around
once in a while, you could miss it”. This advice goes
equally well for videogames too. Don't always wait for
the next best thing. Enjoy games now!
Onto games news and, as you may have heard already,
Bungie and Microsoft have recently announced that Halo
2 will not ship until next year at the earliest. This
has generally been welcomed as good news, and seems to
be a sign of recent times. Halo, of course, enjoyed
such massive success worldwide and nobody would want
Bungie to do a rush job on their sequel. It already
has a difficult enough task in repeating the success
of the first game, and would do itself no favors by
setting rigid deadlines. Another game, Championship
Manager 4, has also been delayed considerably, but
again, fans of this series are content to wait for
this eagerly anticipated game. Nobody wants to
discover a game full of niggling bugs shortly after
release, especially if it promised to be something
great. These two titles, their predecessors having
already made their mark, can easily justify a late
release to waiting consumers, but other publishers
don't usually have it so easy. Perhaps they should be
dealt a bit more latitude by all concerned.
Some have surmised that Resident Evil 5 will be in the
offering in the future, due to the domain
residentevil5.com having been registered by Capcom.
Resident Evil 4 hasn't even appeared yet, and whilst
RE5 may yet appear, registration of a domain name is
hardly confirmation of this. After all, it costs next
to nothing for Capcom to register a domain and you
would expect them to cover all bases. Mind you, it
looks like residentevil6.com has been taken by someone
else, whilst residentevil7.com is still up for grabs!
Looking at movie franchises, SCi Games is to release a
game based on the critically acclaimed Tarantino film,
Reservoir Dogs, in which one can play as your
favorite gangster from the six that starred in the
original film. As yet there is no release date,
however. It seems that Sci Games are busy indeed as
they will also be releasing a game based on the
popular hit TV series, Futurama. Expected earlier, in
Spring this year, the game will be authentic to the
show and feature voice-overs from the real actors. A
great many of us will be able to play it too as
Futurama will be available for the X-Box, PC and
Gamecube.
By now, the Game Boy Advance SP will have been out for
a short while in Japan but the rest of the world must
wait for the official release on March 28th. I'm
really looking forward to the release and I noticed
that stores are already putting leaflets on their
shelves to mark the countdown. These are in the shape
of a Game Boy Advance SP and to scale. I was really
taken aback at how small the unit is. Having seen
screenshots of it on the web, I had a fair idea of
what it looked like, but in the absence of a reference
object I had presumed it to be bigger than it actually
is. This thing really is tiny, and would even be able
to fit in my front pocket! Portable gaming has
certainly come a long way since the original Game Boy.
Now I am definitely going to buy a GBA SP, no doubt
about it!
By the way, if you want some sort of an idea of the
GBA SP's success to date, then look no further than
the weekly sales charts in Japan (released by Media
Create). As of the week ending March 2nd, the Game Boy
Advance SP pipped the PS2 to the top of the charts
with a massive 57,800 units sold that week!
Do you ever buy games and never play them? I do this
myself sometimes and there are a number of reasons for
this. I bought an X-Box a few months back and now
boast a collection of around ten carefully selected
games. All gems, as I made sure of doing my research
prior to forking out my well earned pounds sterling.
But I don't play them all that often. First of all, I
just don't have that much time to play games nowadays.
I work around ten hours per day, and whilst playing
games is a blast, it is not usually the first thing I
might want to do in my spare time when I get home
(mind you, I've just bought X-Box Live so that is set
to change!).
I also seem to lack many games that provide what I
would call “instant action”. I own more of the
“progressive games” that require saving such as
Morrowind, Halo, Championship Manager and Hitman 2.
It's almost as if I want to play the “perfect game”
each time I play, and feel the need to dedicate a good
two/three uninterrupted hours to play. Such
aspirations would have me playing only at weekends if
I were to commit to them.
Also, I think that I have just bought too many games.
Whilst all these games are great, I find myself
thinking, why should I play this game for an extended
period of say 4/5 hours? In doing so I would be
neglecting my other games. Then I would just end up
not playing any games at all! Is it just me or do you
also find yourself playing your favorite game at the
expense of the other ones? In an ideal world, I would
take two weeks off work and do nothing but play games,
but I can only dream!
Video gaming can seem almost neurotic at times and the
psychology is fascinating in this little researched
area. Let me hear your stories revolving around this
theme.
The other day I was playing one of the games I
mentioned earlier, Morrowind, and kept failing at a
particular point and having to reload my save game.
Each time I reloaded, it took over 30 seconds for the
game to reload. As you might imagine, I grew
increasingly frustrated, particular as I had a
difficult task to complete and had to reload many,
many times. It's not just the reloading of save games
that can be annoying though - nearly every game
employs long loading times of between, say, 5 and 15
seconds, prior to each stage/level. We seem to have
grown long accustomed to this and for those whose
first console was a Playstation, they have never
experienced gaming without long loading times! I am
dismayed at some of the poor development that occurs
these days. Ten years ago, it was PC games developers
who would constantly waste development resources by
increasing, in crazy amounts, the amount of hard disk
space required or the speed of processor required. At
the same time, console developers could eke out
incredible potential from the limited storage media
and chips available to them. With the advent of CD-ROM
and now DVD-ROM, we have long grown used to the long
loading times. I accept that some might argue that
with the incredible increases in processing power
available and ever increasing complexity in games,
that advances in the technology of read only memory
storage media has not kept pace. However, I would say
that there are many developers who could, for
instance, pre-load game elements at earlier times,
when the CPU resources are not at 100% load. They
could also make much more effective use of the cache
available to them to retain specific operations or
recently loaded routines for faster loading at a later
time. I don't notice these being used to a great
extent. Unless someone invents some new type of solid
state mass market and inexpensive media in the near
future, then developers are going to have to get on
the case, and fast. With DVD only just starting to
replace CDs now, it may be some time until this new
medium, whatever it might be, is a viable prospect.
That's all for now folks. Unfortunately due to other
commitments, you'll only be hearing from me about once
per month going forward, but rest assured I will still
be discussing the controversial and all that is
interesting in the industry today.
Movie Licenses, Game Boy Advance SP, Loading Times and Gaming psychology