The 5th Annual Game Developers Conference Europe
(GDC Europe) has announced both the keynote and conference line up for the 30
August to 1 September, 2005 event in London, UK. Industry veteran and Sony executive
Phil Harrison will deliver a keynote address on Wednesday, 31 August, and Katamari
Damacy creator Keita Takahashi will deliver a keynote address on Thursday, 1
September. Conference information and registration are available at www.gdceurope.com.
During his 31 August keynote Q & A session, Harrison will discuss next-generation
development and the state of the European interactive entertainment community,
in an interview with GDC Europe Conference Director Jamil Moledina. Harrison
is currently the Executive Vice President, Development for Sony Computer Entertainment
Europe. Previously, he was responsible for the day-to-day management of Sony
Computer Entertainment America extensive third party program, including licensee
relations, product planning and strategic relationships. Harrison also cultivates
new technology and business opportunities for the PlayStation brand.
Celebrated game developer Keita Takahashi will deliver the Thursday, 1 September
keynote address. Takahashi-san made his directorial debut with the quirky sleeper
hit Katamari Damacy. The game presents players with a refreshingly unique, genre-defying
game design, in which the player rolls game objects into an ever-increasing ball,
while working against the clock. In this session, Takahashi-san gives a detailed
inside look into the development process for the game, and previews new gameplay
innovations he will be presenting through his latest project: We Love Katamari.
"Through industry-defining keynotes to next-generation content, GDC Europe provides
the European game development community an essential forum in which to learn
and network," said Jamil Moledina, director, Game Developers Conference Europe.
"Visionary speakers such as Phil Harrison and Keita Takahashi form the nucleus
of current game creation, and are ideally positioned to inform and influence."
In terms of the conference itself, GDC Europe has unveiled a program designed
to keep developers current on development issues of today, and next-generation
strategies for tomorrow. Attendees will gain access to innovative sessions drawn
from successes made by developers of Killzone, Singstar, Project Gotham Racing
3 and more, choosing sessions from any of the five conference tracks including:
Production and Management, Tools and Tricks, Case Studies, Vision, and Best of
GDC. Through three days of lectures, keynotes, panels, and tutorials, leading
developers will share practical information and artistic inspiration within a
forum that is exclusively focused on the European game development community.
GDC Europe Mobile - a one-day intensive seminar on 30 August - presents a unique
opportunity for European mobile game developers by focusing exclusively on mobile
game creation. From groundbreaking technical discussions in areas such as 3G
games and developing in a fractured platform environment, the seminar will deliver
detailed programming, design, and production sessions, featuring speakers from
leading development studios, publishers, handset manufacturers, and carriers.
Early rate pricing for GDC Europe expires Wednesday, 3 August. Please visit http://www.gdceurope.com
to register for attendance and review conference information. Press registration
is also available at this time.