The International Game Developers
Association (IGDA) will recognize Mark Cerny for his lifelong contribution
to the video game industry. Cerny will be honored with the Lifetime Achievement
Award at the Game Developers Choice Awards ceremony on March 24, 2004 during
the 2004 Game Developers Conference (GDC) in San Jose, Calif.
Cerny is known internationally as a master collaborator. Having served
in a number of functions from creator and producer to programmer, designer,
and publishing executive, he utilizes his intuition, insight and experience
to bring the key people and necessary elements together to develop and
market consistently successful games. Cerny's career is decorated with
blockbusters such as the Crash Bandicoot and Spyro the Dragon series, and
more recently with work on Ratchet and Clank and Jak and Daxter.
"If there has been one constant theme over the last two decades, it is
the drive and talent of those around me," said Mark Cerny, president, Cerny
Games. "This award is a tremendous honor that I'd like to share with the
friends and colleagues who have invited me into their projects and given
me their support."
Cerny has also been praised for his unique production method, an unconventional
but highly successful approach to bringing games to market. The "Cerny
Method" emphasizes an explorative risk-taking pre-production period, based
on the belief that the best ideas require a period of creative freedom
free from rigidly scheduled deadlines. Cerny also asserts that the ultimate
success or failure of a game can be determined by its first playable level.
Cerny has given talks on his distinctive game creation model at the GDC.
"Too many companies race forward into full production before the game design
is perfected, and waste a ton of resources as a result," said Cerny. "I
believe in a different method, one that recognizes the urgency of getting
the game design down before beginning earnest production. The schedule-driven
model that many people believe to be a common-sense approach to game development
is frequently dead wrong."
Before the age of twenty, Cerny was already a team leader, designer and
graphics programmer for Atari's Marble Madness, an early arcade classic.
After Atari, Cerny spent several years with Sega in Japan. He founded
and managed the Sega Technical Institute, where he oversaw the creation
of Sonic the Hedgehog 2 and Kid Chameleon.
Cerny later joined Universal Interactive Studios as vice president, becoming
its president two years later. Serving also as executive producer on Universal's
titles, Cerny made significant creative contributions to the Crash Bandicoot
and Spyro the Dragon series, which collectively sold more than 30 million
units.
As founder of Cerny Games, a game design consultancy, Cerny continues to
offer his expertise in the areas of production, design and technology.
Since its inception, Cerny Games has contributed to the release of seven
new million-selling game titles, including Jak II and Ratchet and Clank:
Going Commando.
"We're proud to recognize Mark Cerny with the Lifetime Achievement Award,"
said Jason Della Rocca, program director, IGDA. "It's rare to find a 'jack
of all trades' that not only has the high-level vision for great game design,
but can act as the glue to adhere all the pieces together. His unusual
but highly effective methodology has brought us some of the most entertaining
games in history. "
The Lifetime Achievement Award, which is presented at the Game Developers
Choice Awards ceremony, is one of the most prestigious accolades in the
profession. Recipients are selected by The Game Developers Choice Awards
Advisory Board, comprised of some of the game industry's most recognized
game creators.
The 4th annual Game Developers Choice Awards ceremony is scheduled to take
place at the Civic Auditorium, San Jose on March 24, 2004, during the GDC,
the world's largest conference and exposition dedicated to video game development
and related industries.