Unfurl the banners and lead the charge! All of Tellius is torn in a bloody war, and only you have the means to put it to an end. Take command of a band of mercenaries loyal only to you, and guide them to victory against the forces of the Daein kingdom! Turn-based strategy gives you maximum control of your army. As your characters gain experience, shape their abilities by giving them special skill sets, and develop your army into a unique fighting force.
- Master a world of strategy! Test your tactical prowess against mages, monsters and madmen as you command your knights, pikemen and mounted cavaliers in man-to-man, turn-based combat.
- War takes on new depth! Three-dimensional battlefields present all-new tactical challenges, and graphically stunning battle sequences put you right on the battlefield!
- Bring peace to the land! Take winged soldiers high into the air, or send your furious skinshifters and unleash their feral might on your enemies.
Game Storyline: Near a mercenary stronghold in Crimea, a kingdom on the continent of Tellius, a soldier named Ike rescues a woman he discovers to be the princess of Crimea. She reveals to him that the neighboring Daein kingdom has invaded, and she must travel to Gallia, home to the half-man/half-beast demihumans. War spreads across the continent as Ike and his swords-for-hire fight to protect the princess and confront headlong the racial tensions and prejudices that have torn a rift between humans and demihumans. As they fight, they learn the true reason for the war, as well as the mystery behind the very creation of their divided world.
Characters: Ike and fellow mercenary Tiamat. New units include "skinshifters" who can transform into beasts, and "taliesins" (temporary name), winged humans who attack from the air.
How to progress through the game: Players command individual units such as knights, cavaliers, lords and Pegasus knights across a 3-D battlefield in a turn-based war simulation. Each battle has a specific objective, from defeating all enemies to taking control of key locations. Each battle is linked by extensive, story-heavy sequences that provide character and plot background and details. As always with Fire Emblem, characters are unique individuals, and if they fall in battle, they are lost to the player forever.
Special powers/weapons/moves/features: Some characters possess magic abilities they can use in battle. Others can equip a range of weapons, using the strengths of that weapon to balance the enemy's weapon selection. In addition, characters who discover their "hidden purpose" can develop unique abilities.