Campaigns on the Danube 1805 & 1809

Campaigns on the Danube 1805 & 1809

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Campaigns on the Danube 1805 & 1809

from Matrix Games, Adanac Command Studies


Years in the making by Designer and Developer Frank Hunter, Campaigns on the Danube is a unique simulation of Napoleonic-era command.

In April of 1809, Austria took advantage of French preoccupation with Portugal by attacking Napoleon's German ally, Bavaria. The Austrians quickly pushed aside French resistance in the region, until Napoleon himself arrived on the field. Taking immediate action, he threw his troops across the Danube and struck at a surprised Austrian foe, cutting it in two. Poor weather combined with a torrential river caused a large portion of France's army to be caught on the wrong side of the river as revitalized Austrian troops hit them hard. Eventually Napoleon managed to extract his men from the danger, but not after having suffered nearly 21,000 casualties to the Austrian's 23,000.

While the myth of French invincibility had been credibly destroyed, not two days later Napoleon crushed the Austrians at Wagram, inflicting 40,000 casualties and forcing Austria to sue for peace and join his vaunted Continental System.

This battle was by no means a foregone conclusion; the French could have easily handled the Austrians had the fateful river crossing not conspired against them, and the Austrians could just as well have held against The Little Corporal and dealt the French a stunning defeat. Now, with Campaigns on the Danube 1805 & 1809, players may indulge in one of seven scenarios that focus on the region's conflicts, including battles fought there in 1805.

In Campaigns on the Danube, players command historic, powerful armies as they face off against each other in a clash that would be destined to defeat Austria but prove for a brief time that Napoleon could indeed be stopped. Players will be able to take command of the French forces under Napoleon or Austrians under Charles and strike at each other over a large hex-based map. Cavalry, infantry, artillery, engineers, leaders, supply wagons, depots, and other counters may be maneuvered for maximum military effect, while the flexible combat system may be used either through the game system itself or through miniatures play.

One of the features of this game system involves the player's role; as overall commander of a side, the player issues orders to their corps commanders, who in turn issue orders to the maneuver elements. All of this takes time, and sometimes (due to enemy action, accident, or getting lost), these orders never arrive! Long-range planning and strategic thinking are required to keep a large army on the move, well-supplied, and eager for victory.

For any connoisseur of Napoleonic gaming, Campaigns on the Danube 1805 & 1809 is a fascinating and fast-paced game that is bound to provide countless hours of surprises and conquest.

Game Features:

  • Map covers central Europe from Ulm in the west to Olmutz in the northeast
  • Maneuver elements consist of divisions and brigades
  • Realistic command delays, orders send to subordinates may be lost
  • Realistic army supply rules
  • AI can play either side (French or Austrians)
  • PBEM capability
  • Ability to fight battles using miniatures
  • Seven scenarios covering 1805 and 1809

Campaigns on the Danube 1805 & 1809


Related News:
 - Matrix Games and Adanac Command Studies Announce Campaigns on the Danube 1805 & 1809  


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